The augmented face-to-face place the learner at the heart of the training system. He no longer follows a training course; he becomes an actor thanks to the contributions of Digital Learning. The participant learns by participating in digital educational activities.
HOW TO INCREASE PRESENTIAL TRAINING?
Increasing face-to-face training consists of enriching educational activities with elements derived from Digital Learning using tools that allow a fun and interactive dimension to be introduced:
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Connected and interactive objects such as whiteboards, augmented reality headsets, 3D printers
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Digital animation tools such as the Klaxoon mobile application
To supervise these augmented face-to-face training, the trainer must become a facilitator. He then adopts a position of mentor; he accompanies the learner in his training course and facilitates his learning using educational activities.
The trainer-facilitator will thus create a dynamic allowing participants to give their opinion, share their experiences, test their knowledge, and jointly generate ideas through the gamification of the training.